So, you're probably wondering how it all works, right? The studio offers a four-track recording facility for guitar, bass, drums and a keyboard-like melody line.
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"It's a full recording studio and an online repository a library for people to post their songs." "We've embraced the whole custom community and we're giving fans what they want," adds Bright. s*** man, it could be cool." As if to emphasise the point, Jewitt's huge, fluffy white dog has curled up and gone to sleep on our feet. If there's that many people doing that, and we give them tools that make it easy to do it at home in the living room. It's left to straight-shooting Neversoft president Joel Jewett to hit the nail on the head: "It's a f***ing s***load of work to hack the game and make a video, note-track it yourself and get it on YouTube. "It's jail or a dev job for pennies, son." Something like that, anyway. That's how Travis, the chap heading up development on the Music Studio feature, got his job: he hacked into Guitar Hero and got it working on a PC. This feature - or "game within a game" as Neversoft has it - owes its existence to the ultra-hardcore Guitar Hero community which has flooded YouTube with videos of axe-wielding braggadocio, and at its most extreme, amazing feats of hacking. In essence, the game features a comprehensive multi-track recording facility that lets you record music note by note, instrument by instrument, play it back in game and share it online. The premise is intoxicatingly simple: in Rock Band you pretend to be the band and play the music in World Tour you are the band and you're making the music. One area where countless hours of incessant poking, pressing, prodding and perfecting will make a huge difference is in the Music Studio - unquestionably Guitar Hero World Tour's star attraction, and quite possibly the most exciting thing to happen to the genre since, well, the original Guitar Hero. With drums, a dizzying array of skins, shells and sticks await the irredeemable percussion bore and spotlight-hogging vocalists can indulge their narcissistic sense of entitlement by pointlessly mulling over mic and stand models.Īgain, you may shudder at the thought of such fastidious absurdity, but it doesn't change the core game experience, and you don't have to go anywhere near it.
This tweakers' paradise extends to instruments, too: once you've picked out your axe of choice you can change everything from the fretboard and head stock, to pickups, knobs and bridge. Thus, for instance, you can change the age of a face from fresh-faced teen to microwave-shrivelled Keith Richards change the depth, position, bridge angle or width of the nose individually tweak the thickness of each lip plaster on detailed make-up and body art, layering tattoos which can incorporate text and play fancy dress with outfits covering a menagerie of unfortunate fashions. "We wanted to try and compete with the Tiger Woods out there on facial deformation," says Bright.
No wait, come back! World Tour is a multi-featured product and the character and instrument creation mode is one many gamers will never use but it underlines how comprehensive Neversoft wants World Tour to be from the very first iteration.Ĭreate-A-Rocker uses tech purloined from the Tony Hawk series.
So, you've got your band kit, and you've found some suitably rock'n'roll additional members: now it's time to create your colourful virtual personas.